How to play
Pasila has turned, and the 9:00 weekly is still on. Pick the Battle of Pasila in the menu, then your side: two ways to play on the same real streets.
- Upper management: tower defense, from the top floor.
- Rush hour: a pickup truck against the clock.
Upper management
Zombies pour in where the big roads cross the edge of the map and shamble along the real streets toward the office. Build defenses on rooftops to stop them: click or tap a rooftop and pick one from the ring around it. Taller buildings see further. Each zombie that gets through costs lives; lose all 20 and the office falls.
Every zombie you stop pays out, and clearing a wave earns a bonus. Build between waves, then press Space when you're ready for the next one. Selling a tower refunds part of its cost.
Gold dashed lines during the build phase show the next wave's planned street routes.
Defenses
- Salmiakki Turret 50€
Fires extra-strong salty liquorice. Zombies hate it. So do tourists.
- Black Ice Sprayer 70€
Turns the street into a Helsinki sidewalk in January. Everyone in range slips.
- Löyly Cannon 120€
Lobs scalding sauna steam. Splash damage. Someone always throws more water.
The horde
- Zombie Commuter
Shambles toward the 9:00 weekly out of pure habit. Still has the badge on.
- Late Commuter
Missed the weekly. Will not miss the next one.
- Rush Hour Brute
Fused with a rolling suitcase. Very hard to stop.
- The Consultant
Has a new AI tool to show you. Brings juniors to do the walking.
- The Chairman
Golden parachute. Restructures when cornered.
Difficulty
- I'm Too Young to Commute
Remote work day. The zombies are only half as bad, and the coffee is free.
- Hey, Not Too Rush Hour
Fewer commuters. Half of them are working from the summer cottage.
- Hurt Me Plenty (Mondays)
The normal commute. Bring your own umbrella.
- Ultra-Overtime
The horde no longer fits in a shapefile. Expect more of everyone, and faster.
- Nightmare! (Invalid Geometry)
Fast, relentless, and they keep coming back. Like topology errors after every fix.
Controls
- ↑/↓
- Choose the difficulty, on the briefing
- Click
- Open the ring of defenses on the rooftop under the cursor
- 1–3
- Build from the ring; with none open, pick a defense to build roof after roof
- Esc
- Cancel building or deselect; with nothing selected, the pause menu
- Right-click
- Cancel building or deselect
- S/Del
- Sell the selected tower
- Space
- Start the next wave
- F
- Cycle game speed (1×, 2×, 4×)
- P
- Pause
- M
- Toggle music
- Drag
- Pan the map
- Scroll
- Zoom
- Home
- Reset the view
- V
- Cycle screen effects (tilt-shift, Doom light)
- F3
- Show frame rate
Rush hour
You have a pickup truck and a route from the edge of the map to the office, with checkpoints every 200 m. The clock starts short: each checkpoint adds the time the next stretch needs and patches the truck up. Run out of time between checkpoints and the weekly starts without you.
Anything you hit at speed doesn't get up, and each one adds a little time. At walking pace you only shove them, and a crowd will claw the truck apart; walls and parked cars dent it too. Tap the handbrake while steering to throw the tail out in a drift.
At the office you score 100 points for each zombie run over and 50 for each second left on the clock. Each route keeps its best score; play the same route again to beat it.
Controls
- W/↑
- Accelerate
- S/↓
- Brake, then reverse
- A/D
- Steer (or ← →)
- Space
- Handbrake: slide the tail out
- R
- Start again on the same streets
- Esc
- Pause
On a phone or tablet
Hold it sideways; on-screen controls take the keyboard's place. Gold chevrons on the road show the way to the next checkpoint instead of the minimap.
- Left stick
- Steer: push it left or right, further turns harder
- Gas
- None needed: the truck accelerates by itself
- Brake
- Brake, then reverse
- Drift
- Handbrake: slide the tail out
- ❚❚
- Pause